// Copyright (c) 2020, Viktor Larsson
// All rights reserved.
//
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#pragma once

#include "PoseLib/camera_pose.h"

#include <Eigen/Dense>

namespace poselib {

// Upright relative pose from three point correspondences, i.e.
//   R * (p1 + lambda1 * x1) + t = p2 + lambda2 * x2
//   The implementation is based on finding intersections of two conics:
//   Y. Ding, J. Yang, V. Larsson, C. Olsson, K. Åström, Revisiting the P3P Problem, CVPR 2023
int relpose_upright_3pt(const std::vector<Eigen::Vector3d> &x1, const std::vector<Eigen::Vector3d> &x2,
                        CameraPoseVector *output);

// Wrapper for non-upright gravity (g_cam = R*g_world), where g_world is cancelled out and thus not needed.
int relpose_upright_3pt(const std::vector<Eigen::Vector3d> &x1, const std::vector<Eigen::Vector3d> &x2,
                        const Eigen::Vector3d &g_cam1, const Eigen::Vector3d &g_cam2, CameraPoseVector *output);

}; // namespace poselib
